![]() It can even lead to marriage if you wish. Enough of this and you'll be able to ask them to be your partner. Once their mood changes to Flirty, you can confess your attraction to them and potentially make a move. If that goes well, try holding their hand or hugging them. Once the Friendship bar is high enough, you can risk a Flirty interaction like complimenting their appearance to raise the Romance bar. Don't expect this to be a five-minute job, though-it may take several in-game days of this. Ask them about their day, their hobbies, and what music they listen to. The easiest way to build Friendship without cheating is to use multiple positive interactions. And from there, it has to be built up enough to reach Good Friend status before you can become Soulmates. Make sure you're leveling up specific Skills for their job too, otherwise they may get stuck and never receive a promotion.įirstly, you need to get the Friendship bar out of the red and into the green. As their career path progresses, they'll make more Simoleons. You can get them to gather collectibles like fishing or harvesting plants, or you can throw them straight into the deep end and make them get a job. But regardless, your Sim needs to get to work straight away. That's right, you don't even get any money to pay the bills! Because of this, it is recommended that you choose a lot that's already furnished and that's small to start off with to save yourself the pain of buying furniture and paying more than you have to. When your Sim first moves into their house, the Scenario deliberately sets the household funds to zero. They can get a job and work their way up the ranks of their career path honestly, or you can use cheats to fill their pockets-though where's the fun in that? How your Sim makes that moolah is up to you. Will they be in tech? Make them a Genius, for example. Pick Traits that will complement the job your Sim will have too. It is recommended that when creating your Sim in Create-A-Sim, you choose the Fabulously Wealthy Aspiration. Unlike other Scenarios, there are no age or relationship requirements earning the money before your Sim dies is the only goal here. It involves your Sim working their way up from owning literally zero Simoleons to a whopping §1,000,000. ![]() The Making Money Scenario is one of two permanent ones, meaning you can complete it at any time. To check what version you're running, look at the bottom of the main menu screen under "Gallery" and "Options." To start a Scenario, your The Sims 4 game has to be updated to patch 120. ![]() There are currently two permanent Scenarios and a handful of limited-time ones that need to be completed between certain dates before they disappear forever. You can also use Cheat Codes with no consequences, though if you're invested in the story, you may just want to play through it normally-the choice is yours. You can spend the points in the Rewards Store. Once you've started one, an alert will appear in the top-left corner with the list of outcomes and you'll receive Satisfaction Points for completing one. There are multiple potential outcomes for a Scenario, good or bad, and how it ends depends on the actions you make your Sims take. You have to create new Sims or use ones from the Gallery as you can't apply a Scenario to an existing Household, unfortunately. You get to choose the Sims you put into the Scenario, though they have to reach specific requirements for the challenge such as a certain age. So far, themes include Romance, Fortune, Skill, and more. Think of it like a choose-your-own-adventure book: it has a beginning and a possible ending-you need to fill in the middle to decide what happens. The key difference is that the yard sale tables allow sims to sell their items easily without the hassle of owning a separate lot and store.Each Scenario has a unique theme that plays out like a story. Retail stores have improved over time, with extra things to make and sell, but they have also been superseded in many ways by the introduction of yard tables. Later attempts at occult sims have revealed flaws in the way aliens were implemented, which takes a little shine off them. The pack also included the first occult, aliens, as well as the ability to run a retail store. While some of these bugs have been patched, others still remain in the game. The detective career, in particular, was incredibly glitchy, which meant many players struggled to progress. While they are fun to play, and the concept of following one's sims to work was unique at this point, they have struggled to remain enjoyable. It introduces a doctor, detective, and scientist career. ![]() The main focus of this pack is interactive careers. Get To Work is the earliest expansion and it shows.
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